![]() ![]() The prototype itself is filled with debug options. This represents a glimpse at the intermediary step between GameCube and Wii development, and can be played entirely with a GameCube controller. The game requires at least 128MB of GameCube memory, nearly three times as much as the console's 43MB of non-unified RAM, and as such the game will not work on retail hardware - the only way to play it is on the aforementioned dev kit or by bumping up the emulated system RAM in Dolphin. A prototype of Metroid Prime 3: Corruption, listed as Build v3.068 and dated March 2, 2006, was built on GameCube development hardware outfitted with additional RAM. ![]()
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